Field of the Dead, Thespian's Stage, and Vesuva produce tokens after every land drop, and fetch lands help you play more lands per turn. Fetch for Sanctum of Eternity and replay Golos as often as possible. TL DR: Play Golos early with lands that produce extra mana. These are better used as political tools rather than fetches for tokens. They are useful when you need lands to play Golos early but want to burst out a lot of tokens later in the game.Įvolving Wilds, Terramorphic Expanse, and Flood Plain + the other slow fetches aren't very strong, but being able to fetch + mana fix and produce more tokens is better than nothing.įield of Ruin and Ghost Quarter technically fetch for lands with huge downsides. Terminal Moraine, Warped Landscape, and Bant Panorama + the Panorama cycle are fetches that can also tap for colorless mana. Always keep these alongside any early game ramp.īlighted Woodland, Krosan Verge, and Warped Landscape tap for colorless mana and fetch multiple lands at once, producing extra tokens compared to the other fetch lands. Each copy of Field of the Dead makes a token as long as conditions are met. Vesuva and Thespian's Stage are both top priorities to tutor up after Field of the Dead and Sanctum of Eternity. Shrine of the Forsaken Gods and Temple of the False God don't help you play Golos earlier, but extra mana is useful later in the game. ALWAYS keep Gemstone Caverns if it is in your starting hand. It brings you one turn closer to Golos and Field of the Dead with zero downside. Gemstone Caverns is the strongest ramp card in the deck as long as it is in your starting hand. These have anti-synergy with Field of the Dead, but that doesn't matter if you can reliably play Golos on turn 3.
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These aren't a bad option to keep in your starting hand, but don't crack them unless you know for sure that you need them to ramp in to turn 3 or 4 Golos.Ĭrystal Vein and lands like it (which I will call Vein Lands) can ramp out Golos without relying on counters or extra mana investment.
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Krosan Verge, Myriad Landscape, and Terrain Generator function as both ramp in the early game and fetches for tokens in the late game. You can afford to mulligan these if you don't have any other useful lands in your hand. While they lack the restrictions that Teferi's Isle and Untaidake have, you can only tap them for mana twice before they are destroyed. Peat Bog and the rest of the mono depletion lands increase the consistency with which you can ramp out Golos. These are cards that you should always keep in your starting hand. They are the most useful extra mana lands because they don't rely on counters or paying mana to make use of them. There are very few lands that produce extra mana early on, so almost all of them are played in the deck.Īncient Tomb, Teferi's Isle, and Untaidake, the Cloud Keeper are permanent sources of extra mana. Play lands that fetch or put more lands/tokens on to the battlefield.īecause Field of the Dead requires seven or more different lands on the battlefield to start making tokens, you want to play Golos as early as possible. Recur Golos and replay him as often as possibleģ.
There are three main ideas that the deck is built around.Ģ. Golos's ability to tutor and ramp, along with the land synergy of Field of the Dead, fix both of the aforementioned issues. However, Core Set 2020 changed this with the introduction of Golos, Tireless Pilgrim and Field of the Dead.
In the past, a serious commander deck built around 99 lands was nigh impossible to pull off due to the lack of any coherent or consistent strategy. How are you supposed to win a serious game of commander without playing any spells in your deck? The real challenge comes from trying to create a coherent and consistent strategy. 99 land commander decks are not a new concept, but most of them are either built as a meme or with a one turn win combo in mind. One theme that struck me as a particular challenge was building a deck that relied solely on lands.
I've always been interested in goofy commander decks built around a certain theme rather than a certain strategy (Ladies Looking Left, for example).